Patrick Porter of Oxblog likes it:
Desperate to invade Egypt, my faction of the Brutii kept getting its navy sunk. I couldn’t transport my battle-hungry legions from Crete to North Africa. So I had to build a bigger navy. Which I couldn’t do as quickly as the seaborne predators of Pontus, Thrace and indeed Egypt. So I had to get the Pontic and Thracian folk to make peace. But they refused, underestimating the demonic will to power of my faction. So I had to batter the Pontic and Thracian powers into accepting a ceasefire, so I could build a navy, so I could invade Egypt. Then a freak storm sunk half my navy including a senior faction heavy. Peace in the Mediterranean lake was never guaranteed then, of course.
Meanwhile, a whole province went into chaos when my client king was assassinated by a Thracian agent. All of this is designed to culminate in a civil war at the end of the game, between the different Roman factions. As in life, several interlocking random and/or systemic developments can ruin your whole day.